3/16/2023 0 Comments Ziggurat 2 secret rooms![]() ![]() The cleric used breath of life on the rogue/sorcerer to bring him back. This meant a dead rogue/sorcerer as they both hit with their opportunity attacks. The rogue/sorcerer decided to acrobatic out of the way but unfortunately did not beat the CMD of the two greater shadows. The rest of the party also got faced by two of the normal shadows and the cavalier took some strength damage also. ![]() He took some severe strength damage as they came in but not quite enough to kill him. A quick roll of initiative had the shadows act far swifter than him and they surrounded him quickly. Unfortunately for said rogue/sorcerer he noticed that the dancing shadows were in fact two greater shadows and five normal shadows. to show off the great partnership of humans and serpentfolk) which enticed the rogue/sorcerer into the room to have a scout for traps and read the script. Their light caused dancing shadows to eerily play off the walls that had script in Aklo explaining the purpose of the statues (i.e. The players came into this room and found it completely dark. Each of the individuals belongings were then deposited in a recess underneath each statue (and hence the treasure). In reality these statues were made by the serpentfolk casting hold or dominate person on the human, having them hold a pose and then pouring liquid metals over them to create the statues (ouch!). All of the statues were in various forms of precious metals and had lifelike poses but abstract designs. I had a large oval chamber in my designs that contained many statues, apparently abstract statues of humans working in service of the serpentfolk, building, creating, singing and the like. The first treasure “hoard” was the minor one (as it should be) and as it so happens it was located in the very next room that the PC’s would encounter in the hall, the room of statues. This adventure path does packages of treasure well but very few hoards. I decided to do two treasure “hoards” and so saved up all of the encounters that could or would generate some treasure and tallied them into hoards. A, B, F, G) where each letter corresponded to a type of treasure (coins, jewels, art etc.). It harkens back to the style of treasure generator seen in the second edition of the game where creatures gave certain amounts of treasures of different types (e.g. Well, I wanted to boost their treasure reserves with this adventure and give the new treasure generator a go that came in the Ultimate Equipment Guide from Paizo. So my players have pretty much sold nearly all the items they have come across and bought what they want, having it sent to Saventh Yhi. The idea that 4th Edition DnD introduced where you get a wish list of magic items from your players and use them as the treasure troves grates on me. I should be adjusting as I go I suppose BUT I also like the idea of truly random treasure. There is enough of it but being a generic adventure path they can not design to everyone’s game. I have found that the treasure in this particular adventure path is a little slim in things that my players want. ![]() Part one of this blog mentioned my secret third desire for this designing, which was to boost my players with a little bit of magical treasure. ![]() So, last night the players finished the ziggurat that was the Hall of Human Beauty! It was delayed a little (as we normally play Tuesdays) by my father stopping in to visit so for those who expected a post a couple of days ago, I apologise, but I did not want the cat let out of the bag so soon. ![]()
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